I originally created this modular building pack for use in Second Life using a single 1024 trim sheet. I wanted to see how far I could take the trim sheet with regards to adding more assets then originally planned and continued to build it out into this diorama. This is my own design, I did not work from any concepts.
All of the assets in the scene, with the exception of the rain effects, use a single 1024 UV space, including the holograms, which have their scanline effect by making use of uv stretching and the opacity of the trim sheet map.
I created this scene and all of these assets in about 30 hours from start to finish.
Modeled and animated in blender, textured in substance painter.