This project was done for a client in Second Life. It is one of the two major environments for the game "Remnants of Earth" which has been previously featured in Kotaku/PC Gamer/etc.
The environment is a scifi/fantasy alternate reality version of the northwest Nevada/Reno region. It includes several locations including an abandoned military outpost, a wasteland settlement surrounding a ruined casino/hotel, a sci-fi mining facility, a sci-fi/fantasy adobe/cave dwelling settlement, and a sci-fi medical triage outpost as well the general wasteland that they are contained in.
Second Life is a last-gen engine. I produced all of the 3d assets, animations and textures for this environment over the course of a few months, some of the assets are included in my porfolio rendered in PBR.
Everything in the project was made using Blender, Quixel Suite and Substance.